Chance Rolls in Dungeons & Dragons Can Help You Be a Better Dungeon Master
When I am a game master, I traditionally steered clear of significant use of luck during my tabletop roleplaying adventures. My preference was for the plot and session development to be shaped by player choice as opposed to pure luck. However, I chose to change my approach, and I'm very happy with the result.
The Spark: Watching 'Luck Rolls'
An influential podcast features a DM who frequently asks for "fate rolls" from the participants. The process entails selecting a specific dice and outlining potential outcomes tied to the result. This is essentially no unlike using a random table, these are devised on the spot when a course of events has no obvious outcome.
I decided to try this approach at my own game, mostly because it looked novel and offered a change from my normal practice. The outcome were eye-opening, prompting me to reflect on the often-debated dynamic between preparation and improvisation in a D&D campaign.
An Emotional Session Moment
During one session, my party had survived a large-scale battle. When the dust settled, a cleric character wondered if two friendly NPCs—a pair—had made it. Instead of picking a fate, I let the dice decide. I asked the player to roll a d20. I defined the outcomes as: a low roll, both would perish; on a 5-9, a single one would die; a high roll, they both lived.
The player rolled a 4. This resulted in a incredibly emotional moment where the adventurers came upon the corpses of their companions, forever united in death. The cleric conducted funeral rites, which was especially significant due to earlier character interactions. In a concluding reward, I improvised that the forms were miraculously transformed, showing a spell-storing object. I rolled for, the bead's magical effect was exactly what the party required to address another pressing situation. One just script these kinds of magical moments.
Improving Your Improvisation
This event led me to ponder if improvisation and spontaneity are truly the core of this game. Although you are a prep-heavy DM, your improvisation muscles need exercise. Adventurers often excel at upending the most detailed plots. Therefore, a effective DM has to be able to adapt swiftly and fabricate scenarios in the moment.
Employing luck rolls is a great way to train these talents without going completely outside your preparation. The key is to apply them for low-stakes situations that don't fundamentally change the session's primary direction. To illustrate, I would not employ it to establish if the main villain is a secret enemy. Instead, I might use it to decide whether the PCs reach a location moments before a critical event takes place.
Enhancing Shared Narrative
Luck rolls also works to maintain tension and cultivate the feeling that the adventure is dynamic, shaping according to their decisions as they play. It prevents the sense that they are merely characters in a DM's sole story, thereby strengthening the collaborative aspect of storytelling.
This philosophy has historically been part of the game's DNA. The game's roots were filled with random tables, which suited a playstyle focused on dungeon crawling. While contemporary D&D often emphasizes plot-driven play, leading many DMs to feel they need exhaustive notes, it's not necessarily the only path.
Achieving the Healthy Equilibrium
There is absolutely no issue with doing your prep. However, equally valid nothing wrong with stepping back and letting the whim of chance to guide minor details instead of you. Control is a big part of a DM's job. We use it to run the game, yet we often struggle to release it, in situations where doing so can lead to great moments.
A piece of suggestion is this: Have no fear of letting go of your plan. Embrace a little chance for minor details. It may find that the unexpected outcome is infinitely more rewarding than anything you might have planned in advance.